DAObi

A Han Dynasty Political Simulator

The DAObi Project

DAObi is a token ecosystem in which the token creation rate is set by whichever player manages to acquire the largest group of supporters. Whoever wishes to set the rate must convince - whether by charisma, bribery or intimidation - other players to back their bid for power. The player with the most supporters wins the right to set monetary policy for as long as that support lasts.

Introduction

The primary aim of the DAObi project is not to make money – though any tokens eventually issued must accumulate sufficient value to incentivise serious participation – rather it is to function as a game and a social experiment. The project was inspired by descriptions of factional struggles over the right to set monetary policy during the early part of the Han dynasty (“daobi” being the name of the currency in use at the time). We intend to recreate these conditions as closely as possible in an online environment. In other words, the DAObi ecosystem will become a palace intrigue game in the style of Royal Chaos or Call Me Emperor, but with genuine money and power at stake. In the past, experiments such as this were impossible for all but state governments. The development of blockchain-based currencies means that anyone can now create and run a semi-autonomous political-economic system from their PC. While the primary use of this facility has thus far been in financial speculation, the same technology also provides a means to test socio-economic models in vivo. The data can then be used to verify existing models and create new ones. This is the major goal of the DAObi project.

Latest From the Court